The first hallway's enemy can be as easy as a rat or as difficult as a worker ant or sewer rat. Go up to the Entrance Hall then left from the main spawn into The Storerooms. Many races and backgrounds are difficult to succeed with in Sprint. Some gods are way overpowered, some hardly work. The chance that you will get screwed by enemy generation is much higher. Do them in order just like the main game. Hover over the doors to each vault to get the name and difficulty level. Unlike other sprints there is ample room to run and escape enemies when you get overwhelmed later on. The Pits are a series of vaults that represent areas of the dungeon but there is more enemy variety in each vault than in the main game. ![]() It is similar to Ziggurat Sprint without the high probability of dying in the first room and wasting the time you spent setting up your character. You have more wiggle room to explore backgrounds and gods, the start is less brutal, and by the end you are blowing up huge rooms of enemies with the kind of OP attacks that you wish were in the main game (but thankfully aren't). Sprint #7, The Pits, is IME both the easiest and most fun of the Sprint maps. I wish Sprint got more love (and development) because it's one of my favorite features of DCSS. RAW Paste Data Copied Dungeon Crawl Stone Soup DCSS Dungeon Sprint Thankfully high XP gain makes it easier to hybridize. You are not guaranteed high base damage type weapons or all types of armour (all of the post-halberd polearms in one game were scythes). Neither do acquirement or experience potions. Scrolls of brand weapon frustratingly never drop. You will see insane jewelry drops but if you don't get a certain spell after the Coven vault you might be SOL. High single-target damage is much less useful. Summoning, necromancy, evo, clouds, and AoE are OP. ![]() By the end you will need lots of area of effect damage, but it feels easier to get it from gods than magic. I'm not the best at casters but book backgrounds seem somewhat weaker in Sprint because at the start melee is strong, kiting is hard, and new books drop too late. Take a background that starts with something (Fi, Gl, As, Ar). ![]() Spam god abilities, piety generation is much higher in Sprint. Invis is awesome in this map due to the mixed spawns. Your starting berserk potion is your first get-out-of-death card.
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